Crow Adventure
A downloadable game for Windows
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TLDR
Experimental third person action-adventure with melee and ranged combat.
Watch the game preview on Youtube.
Version: 0.0.1.9
Character movement
Keyboard [Move: WASD] + [Look: Mouse 2D Axis]
Gamepad: [Move: Left Thumbstick] [Look: Right Thumbstick]
Basic abilities using GAS
Runtime Ability Grant / Revoke
- Jump (Press: [Space])
- Sprint (Press + Hold: [Left Shift] + Move Direction)
- Crouch (Toggle: [Left Ctrl])
- [New] Dash (Press: [Left Alt])
Interaction
- Standard Button Press: [E]
- Press + Hold: [E] for X seconds.
- Inspection mode
Door Mechanics
- Interact with door panel
- 2-ways door opening
- Door animation: Anim Sequence or Anim montage
- Unlock door by using specific key (Optional)
- Feedback when interact with locked door
- Hand IK (procedural) (Optional)
- Auto-closing door when no player nearby
Elevator Mechanics
- interact with either Elevator's door or caller panel
- go inside and pick which floor to go
- elevator moving to the requested floor
- when reached the targeted floor, door opens automatically
Range Combat
- Weapon: Magic staff (weapon stat is still in progress)
- Spell item: equip staff + select spell, to projectile attack
- Target lock (WIP)
- Dummy enemy (random patrol; not targeting player, but still deal damage; for testing purpose)
- FP / Mana consumption when doing magic attack
Melee Combat
- Sword: occupy the same hand for now (dual wield is still WIP)
- Combo when using melee weapon
- HP / FP replenish debug volume (simulate health/mana potion)
Treasure Hunt
- Equip: Metal Detector: read proximity distance & angle of the nearby treasure
- Equip: Shovel: dig the ground; if the dig location is in treasure approx location, then the location will be revealed.
- Debug mode: display treasure locations
Enemy in Wave (Combat Mode)
- Tower Defense Wave System like: Enemy is spawned in waves and move along the predefined spline to reach the target area.
Pacman (Still WIP)
- Pacman-like: Enemy is spawned from a spawner and chases player when has line of sight, player is able to take down ghost enemy when using power up
Ghost / Astral System
- Enter astral form; invulnerable from physical attack, can pass astral wall (purple wall)
- Astral energy: player's attribute that determine how long to be in astral form
- Collapsable wall
- Astral Lantern [WIP]: Reveal nearby ghost entities
Dialogue System
- Implemented using Unreal Game Features Framework (as experimental features)
Event Forecast System
- Inspired by Monster Hunter spawn event forecast & schedules
Moon System
- Using Ultra Dynamic Sky plugin as based
- Moon phase is driven by current date
Tide System
- Simulate sea level tidal system based ontime of day
Multiplayer (Steam login is required)
- Steam Session
- In-game Host Migration (assign a client to be a new host; WIP)
Demo Level
- Side Scrolk: Night Shift Work
- Fishing: status bugfixing
- World Partition: Open world teleport testing
Main Menu System
- Experimenting with Common UI menu stacking system
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | Windows |
| Author | soebadjat |
| Genre | Action |
| Made with | Unreal Engine |
| Tags | Action-Adventure, Horror |
| Content | No generative AI was used |
Download
Download NowName your own price
Click download now to get access to the following files:
crow-adventure-win-64.zip 1.2 GB
Version 9

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