A downloadable game for Windows

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TLDR
Experimental third person action-adventure with melee and ranged combat.

Watch the game preview on Youtube.

Version: 0.0.1.9

Character movement

Keyboard [Move: WASD] + [Look: Mouse 2D Axis]
Gamepad: [Move: Left Thumbstick] [Look: Right Thumbstick]

Basic abilities using GAS
Runtime Ability Grant / Revoke

  • Jump (Press: [Space])
  • Sprint (Press + Hold: [Left Shift] + Move Direction)
  • Crouch (Toggle: [Left Ctrl])
  • [New] Dash (Press: [Left Alt])

Interaction

  • Standard Button Press: [E]
  • Press + Hold: [E] for X seconds.
  • Inspection mode

Door Mechanics

  • Interact with door panel
  • 2-ways door opening
  • Door animation: Anim Sequence or Anim montage
  • Unlock door by using specific key (Optional)
    • Feedback when interact with locked door
  • Hand IK (procedural) (Optional)
  • Auto-closing door when no player nearby

Elevator Mechanics

  • interact with either Elevator's door or caller panel
  • go inside and pick which floor to go
  • elevator moving to the requested floor
  • when reached the targeted floor, door opens automatically

Range Combat

  • Weapon: Magic staff (weapon stat is still in progress)
  • Spell item: equip staff + select spell, to projectile attack
  • Target lock (WIP)
  • Dummy enemy (random patrol; not targeting player, but still deal damage; for testing purpose)
  • FP / Mana consumption when doing magic attack

Melee Combat

  • Sword: occupy the same hand for now (dual wield is still WIP)
  • Combo when using melee weapon
  • HP / FP replenish debug volume (simulate health/mana potion)

Treasure Hunt

  • Equip: Metal Detector: read proximity distance & angle of the nearby treasure
  • Equip: Shovel: dig the ground; if the dig location is in treasure approx location, then the location will be revealed.
  • Debug mode: display treasure locations 

Enemy in Wave (Combat Mode)

  • Tower Defense Wave System like: Enemy is spawned in waves and move along the predefined spline to reach the target area.

Pacman (Still WIP)

  • Pacman-like: Enemy is spawned from a spawner and chases player when has line of sight, player is able to take down ghost enemy when using power up

Ghost / Astral System

  • Enter astral form; invulnerable from physical attack, can pass astral wall (purple wall)
  • Astral energy: player's attribute that determine how long to be in astral form
  • Collapsable wall
  • Astral Lantern [WIP]: Reveal nearby ghost entities  

Dialogue System

  • Implemented using Unreal Game Features Framework (as experimental features)

Event Forecast System

  • Inspired by Monster Hunter spawn event forecast & schedules

Moon System

  • Using Ultra Dynamic Sky plugin as based
  • Moon phase is driven by current date

Tide System

  • Simulate sea level tidal system based ontime of day 

Multiplayer (Steam login is required)

  • Steam Session
  • In-game Host Migration (assign a client to be a new host; WIP)

Demo Level

  • Side Scrolk: Night Shift Work
  • Fishing: status bugfixing
  • World Partition: Open world teleport testing

Main Menu System

  • Experimenting with Common UI menu stacking system
Updated 4 days ago
Published 6 days ago
StatusIn development
PlatformsWindows
Authorsoebadjat
GenreAction
Made withUnreal Engine
TagsAction-Adventure, Horror
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

crow-adventure-win-64.zip 1.2 GB
Version 9

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